{"id":685,"date":"2025-02-05T11:17:48","date_gmt":"2025-02-05T15:17:48","guid":{"rendered":"https:\/\/jarednewman.com\/blog\/?p=685"},"modified":"2025-02-05T11:17:48","modified_gmt":"2025-02-05T15:17:48","slug":"the-maker-of-hypnospace-outlaw-was-a-klikker","status":"publish","type":"post","link":"https:\/\/jarednewman.com\/blog\/2025\/02\/05\/the-maker-of-hypnospace-outlaw-was-a-klikker\/","title":{"rendered":"The maker of Hypnospace Outlaw was a Klikker"},"content":{"rendered":"\n<p>Jay Tholen, whose <a href=\"https:\/\/store.steampowered.com\/app\/844590\/Hypnospace_Outlaw\/\">Hypnospace Outlaw<\/a> brilliantly captured the feeling of using the internet in the 90s, <a href=\"https:\/\/jaytholen.net\/teengamedev\/\">wrote about making games as a kid back then<\/a>, including this:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<p>[T]o my mind, making games was a highly technical thing that only large teams of grown-ups could accomplish, so The Games Factory was a reality-bending discovery. I was never not thinking about my next game project. I didn&#8217;t want to do anything else. School notebooks were now for mocking up game concepts, enemy beastiaries [sic], and level designs. I took my backpack to restaurants and other family outings and spent any downtime scribbling notes and sketches.<\/p>\n<\/blockquote>\n\n\n\n<p>The Games Factory was the successor to Klik &amp; Play, a no-code game development program, and was itself succeeded by Multimedia Fusion, all developed by Clickteam. Jay made a list of notable games that were made with these tools:<\/p>\n\n\n\n<blockquote class=\"wp-block-quote is-layout-flow wp-block-quote-is-layout-flow\">\n<ul class=\"wp-block-list\">\n<li>Destruction Carnival (1997) by Charles Tomino<\/li>\n\n\n\n<li>SIEGE!! (2001) by Fallen Angel Industries (Beau)<\/li>\n\n\n\n<li>Eternal Daughter (2002) by Blackeye Software<\/li>\n\n\n\n<li>Entrance Gate (2002) by Jannis Stoppe<\/li>\n\n\n\n<li>Hell Creatures Rotten Corpse (2003) by Dreams Illusions Fantasies Software<\/li>\n\n\n\n<li>The Spirit Engine (2003) by Mark Pay<\/li>\n\n\n\n<li>A Game With a Kitty (2005) by Fallen Angel Industries (origamihero)<\/li>\n\n\n\n<li>Lyle in Cube Sector (2006) by Bogosoft<\/li>\n\n\n\n<li>I&#8217;m O.K (2006) by &#8220;Thompsonsoft&#8221; (mostly Derek Yu)<\/li>\n\n\n\n<li>Noitu Love and the Army of Grinning Darns (2006) by Joakim Sandberg<\/li>\n\n\n\n<li>Knytt (2006) &amp; Knytt Stories (2007) by Nifflas<\/li>\n\n\n\n<li>I Wanna Be The Guy: The Movie: The Game (2007) by Kayin<\/li>\n\n\n\n<li>Bonesaw: The Game (2008) by xerus<\/li>\n\n\n\n<li>The Spirit Engine 2 (2008) by Mark Pay<\/li>\n\n\n\n<li>The Sea Will Claim Everything (2013) by Jonas &amp; Verena Kyratzes<\/li>\n\n\n\n<li>Freedom Planet (2014) by GalaxyTrail<\/li>\n\n\n\n<li>Five Nights at Freddy&#8217;s (2014) by Scott Cawthon<\/li>\n\n\n\n<li>Baba Is You (2019) by Hempuli<\/li>\n<\/ul>\n<\/blockquote>\n\n\n\n<p>These are just games made with Klik software itself. But there&#8217;s probably a fairly ambitious story to be written about how the community\u2014which Jay and I were both a part of, but at different times\u2014seeded an entire generation of cool indie game developers that went onto bigger things. (UFO 50 <a href=\"https:\/\/jarednewman.com\/blog\/2024\/11\/11\/518\/\">by Derek Yu et al<\/a> is a triumph.)<\/p>\n\n\n\n<p>(via the always-excellent <a href=\"https:\/\/virtualmoose.org\/2025\/02\/05\/blog-roundup-2025-2-5\/\">Virtual Moose blog<\/a>)<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Jay Tholen, whose Hypnospace Outlaw brilliantly captured the feeling of using the internet in the 90s, wrote about making games as a kid back then, including this: [T]o my mind, making games was a highly technical thing that only large teams of grown-ups could accomplish, so The Games Factory was a reality-bending discovery. I was [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_mo_disable_npp":"","iawp_total_views":61,"footnotes":""},"categories":[1],"tags":[7],"class_list":["post-685","post","type-post","status-publish","format-standard","hentry","category-blog","tag-esoterica","h-entry"],"_links":{"self":[{"href":"https:\/\/jarednewman.com\/blog\/wp-json\/wp\/v2\/posts\/685","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/jarednewman.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/jarednewman.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/jarednewman.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/jarednewman.com\/blog\/wp-json\/wp\/v2\/comments?post=685"}],"version-history":[{"count":2,"href":"https:\/\/jarednewman.com\/blog\/wp-json\/wp\/v2\/posts\/685\/revisions"}],"predecessor-version":[{"id":687,"href":"https:\/\/jarednewman.com\/blog\/wp-json\/wp\/v2\/posts\/685\/revisions\/687"}],"wp:attachment":[{"href":"https:\/\/jarednewman.com\/blog\/wp-json\/wp\/v2\/media?parent=685"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/jarednewman.com\/blog\/wp-json\/wp\/v2\/categories?post=685"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/jarednewman.com\/blog\/wp-json\/wp\/v2\/tags?post=685"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}